This is my very first rendering without lighting or textures added, to give me a sense of what I need to work on in this space. Obviously this needs work, the settings were the preset ones and the quality overall isnt well.
This is showing the addition of light being put throughout the space. I think I may need to add more ambient lighting throughout to get the over all look of the space I am aiming for. 
This is a rendering with the light had put throughout the space, set on the articifical lights only. This gave me a sense of what light I was working with with the already set spaces for them. Overall I think the lighting to ample, but I do think I need to adjust the dimming properties(or candelas) of the lights. Also light before the addtion of more ambient light. 
Here is a larger version of the rendering above. 
Question: How can I get the "skylight portal" option to point inwards for these windows. Some are allowing the light to point in and others are only giving me the option of the light pointing out?
 
This shows me playing with the setting of shaderlight. This is done with the physical sky option and global illumination. Starting to look better, but still needs work. I think once I get to my textures it will really transform this space. I am curious how to create a "sky" in atrium space though!
Larger rendering from above. 
 
Note: the renderings resolution is set low to save on the rendering time to see how to adjust before I spend hours rendering my final pieces!
This rendering didnt turn out how I expected. As you can see my view is not from behind the blinds, but thats how it was rendered. But it shows me a good perspective view from outside I guess, lol. I am seeing that the "transparent" pieces I have in the design dont really show transparent here, I am hoping that with the adding of textures, I can create an opacity to the glass. 
Here is a large view from the above rendering. 
Week 13
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Week 13

Here is my week 13 update for CGT 321. We have begun working with Shaderlight in our Sketchup models to create photo-realistic renderings. Overal Read More

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